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		<title>Electronic Heroin</title>
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		<pubDate>Mon, 11 May 2020 09:09:37 +0000</pubDate>
				<category><![CDATA[Society]]></category>
		<category><![CDATA[Addiction]]></category>
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<p>In 1997 there were 300,000 computers in China and 620,000 citizens were able to surf the web. Now, over two decades later that number has exploded. According to the government agency China Internet Network Information Center, 802 million Chinese people now have access to internet, making China the world&#8217;s largest online community. But in recent &#8230; <a href="https://it.insideover.com/reportage/society/container-report-china/electronic-heroin.html">[...]</a></p>
<p>L'articolo <a href="https://it.insideover.com/reportage/society/container-report-china/electronic-heroin.html">Electronic Heroin</a> proviene da <a href="https://it.insideover.com">InsideOver</a>.</p>
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                        11.05.2020
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                <h1 class="article__title">
                    Electronic Heroin
                </h1>

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                        In 1997 there were 300,000 computers in China and 620,000 citizens were able to surf the web. Now, over two decades later that number has exploded. According to the government agency China Internet Network Information Center, 802 million Chinese people&#8230;
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                Antonio Faccilongo
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<img decoding="async"
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        <p>In 1997 there were 300,000 computers in China and 620,000 citizens were able to surf the web. Now, over two decades later that number has exploded. According to the government agency China Internet Network Information Center, 802 million Chinese people now have access to internet, making China the world&#8217;s largest online community. But in recent years, another figure has also mushroomed: the number of people addicted to internet and online gaming. In 2019, the number of young victims of this addiction totaled 24 million.</p><div class="embed-responsive embed-responsive-16by9"><iframe loading="lazy" title="Digital heroin" width="500" height="281" src="https://www.youtube-nocookie.com/embed/kdB3PXa77yM?feature=oembed&#038;rel=0" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></div><p><script>ga("set", "video_embed", "youtube_kdB3PXa77yM");</script></p>
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        <p>As our sources in China say, with the global spread of coronavirus, which began in the city of Wuhan in China, and the consequent isolation, all forms of addiction have increased across the country. The emotional stress citizens are subjected to amplifies the old addictions. This is particularly true of internet and online gaming addiction.</p>

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    <figure class="wp-block-image is-style-full-content"><img onerror="this.onerror=null;this.srcset='';this.src='https://it.insideover.com/wp-content/themes/insideover/public/build/assets/image-placeholder-7fpGG3E3.svg';" decoding="async" width="1920" height="1644" src="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_3-1.jpg" alt="" class="wp-image-273375" srcset="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_3-1.jpg 1920w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_3-1-300x257.jpg 300w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_3-1-768x658.jpg 768w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_3-1-1024x877.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /><figcaption>A group of guys share a console at a game point in Beijing</figcaption></figure>
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        <p>There are some 198 million e-sports fans worldwide, with around 75 million living in China. This is the largest concentration of fans globally.</p>
<p>The economic interests at stake are high. It is estimated that the Chinese video game industry alone is worth $30 billion in annual revenues and currently involves over half a billion people. In recent years, the gaming industry lobbyists have even attempted to have e-ports included at the Olympics, so far without success.</p>
<figure id="attachment_273377" aria-describedby="caption-attachment-273377" style="width: 1024px" class="wp-caption aligncenter"><a href="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_2-1.jpg"><img onerror="this.onerror=null;this.srcset='';this.src='https://it.insideover.com/wp-content/themes/insideover/public/build/assets/image-placeholder-7fpGG3E3.svg';" decoding="async" loading="lazy" class="wp-image-273377 size-large" src="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_2-1-1024x877.jpg" alt="" width="1024" height="877" srcset="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_2-1-1024x877.jpg 1024w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_2-1-300x257.jpg 300w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_2-1-768x658.jpg 768w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a><figcaption id="caption-attachment-273377" class="wp-caption-text">A young man spends whole days at an internet cafe in Beijing. He plays four games simultaneously, two on the computer and two on the phone. So as not to leave his post, he brings his precooked food from home</figcaption></figure>

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        <p>Professional video game competitions have existed for many years, but their expansion in the last five years has been exponential. These competitions began as niche events for players who wanted to test their skills. Gradually tournaments have taken place within ultra-modern arenas with thousands of screaming fans and mind-boggling jackpots that can reach several million Euros.</p>

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    <figure class="wp-block-image is-style-full-content"><img onerror="this.onerror=null;this.srcset='';this.src='https://it.insideover.com/wp-content/themes/insideover/public/build/assets/image-placeholder-7fpGG3E3.svg';" decoding="async" width="1920" height="1644" src="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_9-1.jpg" alt="" class="wp-image-273378" srcset="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_9-1.jpg 1920w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_9-1-300x257.jpg 300w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_9-1-768x658.jpg 768w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_9-1-1024x877.jpg 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /><figcaption>Shooting for a live television broadcast of a national e-sports competition held in Shanghai </figcaption></figure>
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        <p>Professional players train up to 14 hours per day, 7 days a week. They are assisted by professional teams that guide their careers and egg them on to give their best for the good of the team and to accrue higher earnings. Usually each team is made up of 15 players and also includes a coach, a physiotherapist, a doctor and various managers.</p>
<p>The stakes are high. Those who make mistakes are immediately replaced and are unlikely to be given a second chance.</p>
<figure id="attachment_273379" aria-describedby="caption-attachment-273379" style="width: 1024px" class="wp-caption aligncenter"><a href="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_8-1.jpg"><img onerror="this.onerror=null;this.srcset='';this.src='https://it.insideover.com/wp-content/themes/insideover/public/build/assets/image-placeholder-7fpGG3E3.svg';" decoding="async" loading="lazy" class="wp-image-273379 size-large" src="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_8-1-1024x877.jpg" alt="" width="1024" height="877" srcset="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_8-1-1024x877.jpg 1024w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_8-1-300x257.jpg 300w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_8-1-768x658.jpg 768w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a><figcaption id="caption-attachment-273379" class="wp-caption-text">A hero team member entering the arena as he greets his fans in Shanghai</figcaption></figure>

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        <p>The career of these athletes begins early, at around 15 years old, but it also generally burns out in a flash, usually by the time they are around 23. This happens because the hype and stress prompts players to drop out and pursue a different lifestyle. Another reason is that by 23 cognitive reflexes begin to decline and performance suffers.</p>

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    <figure class="wp-block-image is-style-full-content"><img onerror="this.onerror=null;this.srcset='';this.src='https://it.insideover.com/wp-content/themes/insideover/public/build/assets/image-placeholder-7fpGG3E3.svg';" loading="lazy" decoding="async" width="1920" height="1644" src="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_11-1.jpg" alt="" class="wp-image-273380" srcset="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_11-1.jpg 1920w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_11-1-300x257.jpg 300w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_11-1-768x658.jpg 768w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_11-1-1024x877.jpg 1024w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /><figcaption>A guy using his smartphone inside an arcade in Beijing </figcaption></figure>
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        <p>The stakes and level of professionalism in this sector are so high that some Chinese universities have launched special courses in e-sports to train future champions. Here, the students mainly study advanced gaming techniques. After the first year they are divided into different classes. The best ones focus on becoming professional players while the others are taught the administrative, financial, promotional and planning part of the business.</p>
<figure id="attachment_273381" aria-describedby="caption-attachment-273381" style="width: 1024px" class="wp-caption aligncenter"><a href="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_7-1.jpg"><img onerror="this.onerror=null;this.srcset='';this.src='https://it.insideover.com/wp-content/themes/insideover/public/build/assets/image-placeholder-7fpGG3E3.svg';" decoding="async" loading="lazy" class="wp-image-273381 size-large" src="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_7-1-1024x877.jpg" alt="" width="1024" height="877" srcset="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_7-1-1024x877.jpg 1024w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_7-1-300x257.jpg 300w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_7-1-768x658.jpg 768w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a><figcaption id="caption-attachment-273381" class="wp-caption-text">Young fans in Shanghai await the arrival of the Hero team, a group renowned e-sports professionals</figcaption></figure>

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        <p>Growing numbers of young people in China dream of becoming professional e-sports athletes. But only a small number will really make it. And many of them run into serious problems in trying to achieve their dream. In 2008, the first country to declare internet addiction a clinical disorder was China, de facto recognizing the danger of internet addiction to people and society.</p>
<figure id="attachment_273382" aria-describedby="caption-attachment-273382" style="width: 1024px" class="wp-caption aligncenter"><a href="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_10-2.jpg"><img onerror="this.onerror=null;this.srcset='';this.src='https://it.insideover.com/wp-content/themes/insideover/public/build/assets/image-placeholder-7fpGG3E3.svg';" decoding="async" loading="lazy" class="wp-image-273382 size-large" src="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_10-2-1024x877.jpg" alt="" width="1024" height="877" srcset="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_10-2-1024x877.jpg 1024w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_10-2-300x257.jpg 300w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_10-2-768x658.jpg 768w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a><figcaption id="caption-attachment-273382" class="wp-caption-text">Onlookers watch the stage of an e-sports competition held in Shanghai. Prize money of several million Euros and fame among hundreds of millions of young people is at stake in these tournaments</figcaption></figure>

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        <p>Many young Chinese people spend almost their whole lives in internet cafés, where they can surf and play online. They completely lose all sense of time and space, finding it hard to stop playing and reconnect with reality. They spend whole days or nights connected playing<em> League of Legends</em> or <em>Counter-Strike</em>, which are two leading games in the sector. Deaths from heart attacks and strokes are now common and the numbers are growing. They are largely caused by ever stronger addiction and tournaments that keep body and mind at high stress levels that can last up to 40 consecutive hours nonstop. Sometimes, to avoid leaving their screens, the young people even wear sanitary pads and adult diapers.</p>

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    <figure class="wp-block-image is-style-full-content"><img onerror="this.onerror=null;this.srcset='';this.src='https://it.insideover.com/wp-content/themes/insideover/public/build/assets/image-placeholder-7fpGG3E3.svg';" loading="lazy" decoding="async" width="1920" height="1644" src="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_4-1.jpg" alt="" class="wp-image-273383" srcset="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_4-1.jpg 1920w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_4-1-300x257.jpg 300w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_4-1-768x658.jpg 768w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_4-1-1024x877.jpg 1024w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /><figcaption>Parents distracted by their smartphones in a game room in Tayuan</figcaption></figure>
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        <p>This compulsion, often likened to heroin addiction, is currently affecting a whole generation of young Chinese men and women. Beijing has taken some steps to try and curb its effects. For instance, a law has been enacted that regulates the length of gaming sessions by a single player. The result is that “zapping” has become common. The time limit on video gaming is eluded by jumping from one game to another using the maximum number of minutes allowed but on an almost unlimited number of games, effectively nullifying the measure.</p>
<figure id="attachment_273384" aria-describedby="caption-attachment-273384" style="width: 1024px" class="wp-caption aligncenter"><a href="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_1-1.jpg"><img onerror="this.onerror=null;this.srcset='';this.src='https://it.insideover.com/wp-content/themes/insideover/public/build/assets/image-placeholder-7fpGG3E3.svg';" decoding="async" loading="lazy" class="wp-image-273384 size-large" src="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_1-1-1024x877.jpg" alt="" width="1024" height="877" srcset="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_1-1-1024x877.jpg 1024w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_1-1-300x257.jpg 300w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_1-1-768x658.jpg 768w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a><figcaption id="caption-attachment-273384" class="wp-caption-text">Beijing subway users using their mobile phones to surf the Internet</figcaption></figure>

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        <p>In the late 1990s when the problem barely existed, the first rehabilitation centers were set up in China to cope with the disorder. Today they are widespread across the country, hosting thousands of children and teens sent by their families in search of a cure. These camps resemble basic training military basic facilities. The inmates wear camouflage suits, they’re drilled for hours like soldiers and are trained to overcome obstacles and withstand hardships.</p>

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    <figure class="wp-block-image is-style-full-content"><img onerror="this.onerror=null;this.srcset='';this.src='https://it.insideover.com/wp-content/themes/insideover/public/build/assets/image-placeholder-7fpGG3E3.svg';" loading="lazy" decoding="async" width="1920" height="1644" src="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_16-3.jpg" alt="" class="wp-image-273385" srcset="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_16-3.jpg 1920w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_16-3-300x257.jpg 300w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_16-3-768x658.jpg 768w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_16-3-1024x877.jpg 1024w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /><figcaption>Young boys training in the art of Tai Chi in the rehabilitation center for Internet and videogaming addicted in the city of Weifang </figcaption></figure>
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        <p>Rigor and discipline are paramount. Those who break the rules risk solitary confinement. On many occasions such centers have been criticized for the harshness of their treatments. One center became notorious after it emerged they were using electroconvulsive therapy to treat some intense forms of addiction. Over the years, stories of abuse have prompted the Chinese government to regulate them more carefully. The Zheng Xin center in Weifang is one of the most important in China for diagnosing and treating internet addiction.</p>
<figure id="attachment_273386" aria-describedby="caption-attachment-273386" style="width: 1024px" class="wp-caption aligncenter"><a href="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_21-1.jpg"><img onerror="this.onerror=null;this.srcset='';this.src='https://it.insideover.com/wp-content/themes/insideover/public/build/assets/image-placeholder-7fpGG3E3.svg';" decoding="async" loading="lazy" class="wp-image-273386 size-large" src="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_21-1-1024x877.jpg" alt="" width="1024" height="877" srcset="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_21-1-1024x877.jpg 1024w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_21-1-300x257.jpg 300w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_21-1-768x658.jpg 768w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a><figcaption id="caption-attachment-273386" class="wp-caption-text">The strict military doctrine imposed on young boys and girls is maintained in all circumstances, even during meals. Anyone who has acted out during activities or behaved disrespectfully must remain in their place standing the whole time and watching the others while they eat</figcaption></figure>

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        <p>The Zheng Xin center consists of several buildings with classrooms, a gym, offices, a canteen, dormitories, a hall for presenting shows, a cinema and a courtyard where the inmates perform athletic exercises. Electronic devices of all kinds are banished from the camp. The treatment consists of a combination of drug therapy, psychological counselling, exercise and activities with family members, whom the inmates can meet once a month. The duration of the treatment is unpredictable. It generally lasts at least 6 months, but there are cases of young people who have been interned for up to 2 years.</p>

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    <figure class="wp-block-image is-style-full-content"><img onerror="this.onerror=null;this.srcset='';this.src='https://it.insideover.com/wp-content/themes/insideover/public/build/assets/image-placeholder-7fpGG3E3.svg';" loading="lazy" decoding="async" width="1920" height="1644" src="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_13-2.jpg" alt="" class="wp-image-273390" srcset="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_13-2.jpg 1920w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_13-2-300x257.jpg 300w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_13-2-768x658.jpg 768w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_13-2-1024x877.jpg 1024w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /><figcaption>Weifang City&#8217;s rehabilitation camp for Internet and videogaming addiction</figcaption></figure>
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        <p>Day at the camp begins at 6 a.m. After the usual cleaning and the Marines-style roll call of standing to attention, training begins. First, campers march at an impeccable rhythm and then do gymnastics to activate body and mind. At the end of this first phase, they all run to the canteen where they will eat a well-earned breakfast.</p>
<figure id="attachment_273391" aria-describedby="caption-attachment-273391" style="width: 1024px" class="wp-caption aligncenter"><a href="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_14-2.jpg"><img onerror="this.onerror=null;this.srcset='';this.src='https://it.insideover.com/wp-content/themes/insideover/public/build/assets/image-placeholder-7fpGG3E3.svg';" decoding="async" loading="lazy" class="wp-image-273391 size-large" src="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_14-2-1024x877.jpg" alt="" width="1024" height="877" srcset="https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_14-2-1024x877.jpg 1024w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_14-2-300x257.jpg 300w, https://media.insideover.com/wp-content/uploads/2020/05/EroinaDigitale_AntonioFaccilongo_14-2-768x658.jpg 768w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /></a><figcaption id="caption-attachment-273391" class="wp-caption-text">Campers march in the courtyard of the Zheng Xin rehabilitation camp for internet and video gaming addiction in Weifang City</figcaption></figure>

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        <p>During the rest of the day they practice physical activities, such as Tai Chi, gymnastics, running, walking, yoga, and artistic pursuits such as singing, acting, drawing and other relaxing activities. The dormitories are spartan and functional. The bunk beds have thin mattresses and there are straw mats in each room. After dinner the inmates wash their uniforms and then it’s lights out.</p>
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        <p>The damage being inflicted on the younger generation hardly seems to interest the e-sports industry. It’s too focused on maximizing its profits. But today above all, given the situation created by the global health crisis, it is vital for health programs to put the well-being of these young people first.</p>

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                                                                                    <a class="authors__link" href="https://it.insideover.com/autore/antonio-faccilongo">
                                    Antonio Faccilongo
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<p>L'articolo <a href="https://it.insideover.com/reportage/society/container-report-china/electronic-heroin.html">Electronic Heroin</a> proviene da <a href="https://it.insideover.com">InsideOver</a>.</p>
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		<title>Social Media Addiction: Is It Time To Crackdown On Cyber Dependency?</title>
		<link>https://it.insideover.com/society/social-media-addiction-is-it-time-to-crackdown-on-cyber-dependency.html</link>
		
		<dc:creator><![CDATA[Alasdair Lane]]></dc:creator>
		<pubDate>Mon, 21 Oct 2019 14:42:48 +0000</pubDate>
				<category><![CDATA[Society]]></category>
		<category><![CDATA[Addiction]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[World Health Organisation]]></category>
		<guid isPermaLink="false">https://www.insideover.com/?p=236175</guid>

					<description><![CDATA[<p><img width="1920" height="1154" src="https://media.insideover.com/wp-content/uploads/2019/10/LP_8020011-e1571665938457.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://media.insideover.com/wp-content/uploads/2019/10/LP_8020011-e1571665938457.jpg 1920w, https://media.insideover.com/wp-content/uploads/2019/10/LP_8020011-e1571665938457-300x180.jpg 300w, https://media.insideover.com/wp-content/uploads/2019/10/LP_8020011-e1571665938457-768x462.jpg 768w, https://media.insideover.com/wp-content/uploads/2019/10/LP_8020011-e1571665938457-1024x615.jpg 1024w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></p>
<p>We scroll, we watch, we scroll, we read, we swipe left, we pass, we swipe right, we like. Then we do it all over again. And again, and again. We are all &#8211; sparing a principled few &#8211; social media addicts. But are we sufferers of addiction? At least one American politician believes so. Senator &#8230; <a href="https://it.insideover.com/society/social-media-addiction-is-it-time-to-crackdown-on-cyber-dependency.html">[...]</a></p>
<p>L'articolo <a href="https://it.insideover.com/society/social-media-addiction-is-it-time-to-crackdown-on-cyber-dependency.html">Social Media Addiction: Is It Time To Crackdown On Cyber Dependency?</a> proviene da <a href="https://it.insideover.com">InsideOver</a>.</p>
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										<content:encoded><![CDATA[<p><img width="1920" height="1154" src="https://media.insideover.com/wp-content/uploads/2019/10/LP_8020011-e1571665938457.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://media.insideover.com/wp-content/uploads/2019/10/LP_8020011-e1571665938457.jpg 1920w, https://media.insideover.com/wp-content/uploads/2019/10/LP_8020011-e1571665938457-300x180.jpg 300w, https://media.insideover.com/wp-content/uploads/2019/10/LP_8020011-e1571665938457-768x462.jpg 768w, https://media.insideover.com/wp-content/uploads/2019/10/LP_8020011-e1571665938457-1024x615.jpg 1024w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></p><p><span style="font-weight: 400;">We scroll, we watch, we scroll, we read, we swipe left, we pass, we swipe right, we like. Then we do it all over again. And again, and again. We are all &#8211; sparing a principled few &#8211; social media addicts. But are we sufferers of </span><i><span style="font-weight: 400;">addiction</span></i><span style="font-weight: 400;">? At least one American politician believes so. Senator Josh Hawley’s ‘SMART’ Act looks to reign in digital dependency with tough new restrictions. It’s likely destined for the legislative scrapheap, but the bill has got people talking &#8211; and tweeting &#8211; about the perils of not-so-social media. </span></p>
<p><span style="font-weight: 400;">The Social Media Addiction Reduction Technology (SMART) Act hopes to hit the Internet where it hurts. YouTube’s autoplay feature would be scrapped, as would the infinite scrolling of Twitter and Facebook feeds. Swiping would be restricted to three-minute sessions, with default daily limits set at half-an-hour. The measures are stringent, says Hawley, but necessary to protect against Big Tech’s exploitation of “human psychology [and] brain physiology”.    </span></p>
<p><span style="font-weight: 400;">The Missouri man has launched half a dozen bills since taking his Senate seat in January, each with an anti-tech edge. SMART is probably the most contentious, and &#8211; to the dismay of concerned parents &#8211; has little hope of being enacted. Skopos Labs, a bill success predictor, gives it a measly 3% chance of victory. But it’s sparking debate nonetheless &#8211; and isn’t without some measure of academic merit. </span></p>
<p><span style="font-weight: 400;">Social media usage is skyrocketing, particularly among young people. A 2018 study by the Pew Research Center revealed a full 89% of teens are online at least “several times a day”, with just less than half admitting “almost constant” swiping. Strikingly, the numbers represent a two-fold increase since 2014.  </span></p>
<p><span style="font-weight: 400;">Purveyors of tech would say this is a good thing &#8211; evidence of their products’ popularity and mass appeal. But what Silicon Valley deems a coup in connecting and entertaining their customers, is, according to Mr Hawley, a ‘parasitic’ colonisation of attention. Big Tech would dispute this, with one industry group &#8211; the Internet Association &#8211; mauling the bill’s failure to recognise investment “in programs, partnerships, policies, controls, and resources to promote healthy online experiences”. </span></p>
<p><span style="font-weight: 400;">Flashy as they are, these provisions can’t compete with old-fashioned moderation, some experts believe. A team at the University of Pennsylvania found that, when limiting social media use to 30 minutes a day, undergraduates enjoyed “significant improvements in well-being”. Anxiety, depression, loneliness, and the notorious fear-of-missing-out (FOMO) all receded markedly, noted research leader Melissa Hunt.    </span></p>
<p><span style="font-weight: 400;">The effects were particularly pronounced among more depressed students, reflecting, perhaps, the notion that vulnerable minds seek validation online. This sort of digital dependency is often equated to drug use, where addicts grow physiologically reliant on a substance. But talk of full-blown online addiction is overdone, analysts contend.</span></p>
<p><span style="font-weight: 400;">“Letting your child use social media is like giving them cocaine, alcohol and cigarettes – all at once, or so we’re told,” says Professor Andrew Przybylski, Director of Research at the Oxford Internet Institute. “Reports that compare social media to drug use are ignoring evidence of positive effects, while exaggerating and generalising the evidence of negative effects. This is scaremongering – and it does not promote healthy social media use”.    </span></p>
<p><span style="font-weight: 400;">Individual liberty could also be at risk in a cyber-crackdown, critics warn. Certain social media features &#8220;substantially impede freedom of choice,&#8221; reads the SMART Act &#8211; but restricting them would, in effect, diminish a user’s autonomy. “This is pure anti-freedom, anti-innovation,” says Shoshana Weissmann of the R Street Institute, a public policy think tank. “Yes, social media is taking over many people&#8217;s lives, and that&#8217;s bad. But it&#8217;s not the federal government&#8217;s job to fix”.</span></p>
<p><span style="font-weight: 400;">Above all else, law-making on social media’s addictiveness feels premature. It is a worthy talking point &#8211; and supreme debate fodder &#8211; but the lack of consistent, corroborated academic evidence restricts its legislative legitimacy. Key groups, such as the World Health Organization (WHO), have yet to designate it an illness, whereas similar phenomenon &#8211; like excessive video gaming &#8211; are deemed bona fide disorders.</span></p>
<p><span style="font-weight: 400;">The industry is braced for a fight, however, and already their lobbyists are picking apart the proposals. They’re wise to be rolling up their sleeves &#8211; the biggest battles are yet to come. The winds in Washington are blowing towards a Big Tech break-up, with regulation dominating the Democrat’s presidential race. Even Donald Trump is said to be considering an executive order against social-media political bias. </span></p>
<p><span style="font-weight: 400;">After decades of free rein, the state is clamping down on Silicon Valley. It promises to be an almighty showdown &#8211; one that could reshape swiping habits for good.</span></p>
<p>L'articolo <a href="https://it.insideover.com/society/social-media-addiction-is-it-time-to-crackdown-on-cyber-dependency.html">Social Media Addiction: Is It Time To Crackdown On Cyber Dependency?</a> proviene da <a href="https://it.insideover.com">InsideOver</a>.</p>
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